"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var ERROR_CODE;
(function (ERROR_CODE) {
    ERROR_CODE[ERROR_CODE["ERROR_10"] = 10] = "ERROR_10";
    ERROR_CODE[ERROR_CODE["ERROR_1001"] = 1001] = "ERROR_1001";
    ERROR_CODE[ERROR_CODE["ERROR_1002"] = 1002] = "ERROR_1002";
    ERROR_CODE[ERROR_CODE["ERROR_1003"] = 1003] = "ERROR_1003";
    ERROR_CODE[ERROR_CODE["ERROR_1004"] = 1004] = "ERROR_1004";
    ERROR_CODE[ERROR_CODE["ERROR_5000"] = 5000] = "ERROR_5000";
    ERROR_CODE[ERROR_CODE["ERROR_5001"] = 5001] = "ERROR_5001";
    ERROR_CODE[ERROR_CODE["ERROR_5002"] = 5002] = "ERROR_5002";
    ERROR_CODE[ERROR_CODE["ERROR_5023"] = 5023] = "ERROR_5023";
    ERROR_CODE[ERROR_CODE["ERROR_5024"] = 5024] = "ERROR_5024";
    ERROR_CODE[ERROR_CODE["ERROR_5025"] = 5025] = "ERROR_5025";
    ERROR_CODE[ERROR_CODE["ERROR_5026"] = 5026] = "ERROR_5026";
    ERROR_CODE[ERROR_CODE["ERROR_5030"] = 5030] = "ERROR_5030";
    ERROR_CODE[ERROR_CODE["ERROR_5031"] = 5031] = "ERROR_5031";
    ERROR_CODE[ERROR_CODE["ERROR_5044"] = 5044] = "ERROR_5044";
    ERROR_CODE[ERROR_CODE["ERROR_5050"] = 5050] = "ERROR_5050";
    ERROR_CODE[ERROR_CODE["ERROR_5060"] = 5060] = "ERROR_5060";
    ERROR_CODE[ERROR_CODE["ERROR_500"] = 500] = "ERROR_500";
    ERROR_CODE[ERROR_CODE["PLAT_INFO_6001"] = 6001] = "PLAT_INFO_6001";
    ERROR_CODE[ERROR_CODE["PLAT_INFO_6002"] = 6002] = "PLAT_INFO_6002";
    ERROR_CODE[ERROR_CODE["ERROR_PLAT_6101"] = 6101] = "ERROR_PLAT_6101";
    ERROR_CODE[ERROR_CODE["ERROR_PLAT_6102"] = 6102] = "ERROR_PLAT_6102";
    ERROR_CODE[ERROR_CODE["ERROR_PLAT_6103"] = 6103] = "ERROR_PLAT_6103";
    ERROR_CODE[ERROR_CODE["ERROR_PLAT_6104"] = 6104] = "ERROR_PLAT_6104";
    ERROR_CODE[ERROR_CODE["ERROR_PLAT_6105"] = 6105] = "ERROR_PLAT_6105";
    ERROR_CODE[ERROR_CODE["USER_INFO_7001"] = 7001] = "USER_INFO_7001";
    ERROR_CODE[ERROR_CODE["ERROR_BOX_GAME_ADD_ERROR"] = 8000] = "ERROR_BOX_GAME_ADD_ERROR";
    ERROR_CODE[ERROR_CODE["ERROR_BOX_GAME_LOGIN_ERROR"] = 8001] = "ERROR_BOX_GAME_LOGIN_ERROR";
    ERROR_CODE[ERROR_CODE["ERROR_BOX_GAME_NOT_LOGIN"] = 8002] = "ERROR_BOX_GAME_NOT_LOGIN";
})(ERROR_CODE = exports.ERROR_CODE || (exports.ERROR_CODE = {}));
exports.ERROR_MSG = {
    ERROR_10: "用户未登录或者session过期",
    ERROR_500: "数据不存在",
    ERROR_1001: "角色信息不存在或者密码不正确",
    ERROR_1002: "用户已经存在",
    ERROR_1004: "权限不够",
    ERROR_5000: "参数不正确",
    ERROR_5001: "没有管理员",
    ERROR_1003: "不是超级管理员账号",
    ERROR_PLAT_6102: "游戏添加失败",
    ERROR_PLAT_6103: "没有游戏数据",
    ERROR_PLAT_6105: "其他用户包含了该游戏"
};
